Equipment

Weapons

All 192 SRD weapons as cards. Weapon damage dice are rolled a number of times equal to your Proficiency; a two-handed weapon occupies both hands.

Tier
Category
Type
Burden

Nothing matches those filters.

Tier 1 (Level 1)

Broadsword

Tier 1
TraitAgility
RangeMelee
Damaged8 phy
BurdenOne-Handed
CategoryPrimary · Physical
Reliable: +1 to attack rolls

Longsword

Tier 1
TraitAgility
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Battleaxe

Tier 1
TraitStrength
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Greatsword

Tier 1
TraitStrength
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

Mace

Tier 1
TraitStrength
RangeMelee
Damaged8+1 phy
BurdenOne-Handed
CategoryPrimary · Physical

Warhammer

Tier 1
TraitStrength
RangeMelee
Damaged12+3 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Heavy: -1 to Evasion

Dagger

Tier 1
TraitFinesse
RangeMelee
Damaged8+1 phy
BurdenOne-Handed
CategoryPrimary · Physical

Quarterstaff

Tier 1
TraitInstinct
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Cutlass

Tier 1
TraitPresence
RangeMelee
Damaged8+1 phy
BurdenOne-Handed
CategoryPrimary · Physical

Rapier

Tier 1
TraitPresence
RangeMelee
Damaged8 phy
BurdenOne-Handed
CategoryPrimary · Physical
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Halberd

Tier 1
TraitStrength
RangeVery Close
Damaged10+2 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Cumbersome: -1 to Finesse

Spear

Tier 1
TraitFinesse
RangeVery Close
Damaged8+3 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Shortbow

Tier 1
TraitAgility
RangeFar
Damaged6+3 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Crossbow

Tier 1
TraitFinesse
RangeFar
Damaged6+1 phy
BurdenOne-Handed
CategoryPrimary · Physical

Longbow

Tier 1
TraitAgility
RangeVery Far
Damaged8+3 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Cumbersome: -1 to Finesse

Arcane Gauntlets

Tier 1
TraitStrength
RangeMelee
Damaged10+3 mag
BurdenTwo-Handed
CategoryPrimary · Magic

Hallowed Axe

Tier 1
TraitStrength
RangeMelee
Damaged8+1 mag
BurdenOne-Handed
CategoryPrimary · Magic

Glowing Rings

Tier 1
TraitAgility
RangeVery Close
Damaged10+2 mag
BurdenTwo-Handed
CategoryPrimary · Magic

Hand Runes

Tier 1
TraitInstinct
RangeVery Close
Damaged10 mag
BurdenOne-Handed
CategoryPrimary · Magic

Returning Blade

Tier 1
TraitFinesse
RangeClose
Damaged8 mag
BurdenOne-Handed
CategoryPrimary · Magic
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

Shortstaff

Tier 1
TraitInstinct
RangeClose
Damaged8+1 mag
BurdenOne-Handed
CategoryPrimary · Magic

Dualstaff

Tier 1
TraitInstinct
RangeFar
Damaged6+3 mag
BurdenTwo-Handed
CategoryPrimary · Magic

Scepter

Tier 1
TraitPresence
RangeFar
Damaged6 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8.

Wand

Tier 1
TraitKnowledge
RangeFar
Damaged6+1 mag
BurdenOne-Handed
CategoryPrimary · Magic

Greatstaff

Tier 1
TraitKnowledge
RangeVery Far
Damaged6 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Shortsword

Tier 1
TraitAgility
RangeMelee
Damaged8 phy
BurdenOne-Handed
CategorySecondary · Physical
Paired: +2 to primary weapon damage to targets within Melee range

Round Shield

Tier 1
TraitStrength
RangeMelee
Damaged4 phy
BurdenOne-Handed
CategorySecondary · Physical
Protective: +1 to Armor Score

Tower Shield

Tier 1
TraitStrength
RangeMelee
Damaged6 phy
BurdenOne-Handed
CategorySecondary · Physical
Barrier: +2 to Armor Score; -1 to Evasion

Small Dagger

Tier 1
TraitFinesse
RangeMelee
Damaged8 phy
BurdenOne-Handed
CategorySecondary · Physical
Paired: +2 to primary weapon damage to targets within Melee range

Whip

Tier 1
TraitPresence
RangeVery Close
Damaged6 phy
BurdenOne-Handed
CategorySecondary · Physical
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

Grappler

Tier 1
TraitFinesse
RangeClose
Damaged6 phy
BurdenOne-Handed
CategorySecondary · Physical
Hooked: On a successful attack, you can pull the target into Melee range.

Hand Crossbow

Tier 1
TraitFinesse
RangeFar
Damaged6+1 phy
BurdenOne-Handed
CategorySecondary · Physical

Tier 2 (Levels 2–4)

Improved Broadsword

Tier 2
TraitAgility
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
CategoryPrimary · Physical
Reliable: +1 to attack rolls

Improved Longsword

Tier 2
TraitAgility
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Improved Battleaxe

Tier 2
TraitStrength
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Improved Greatsword

Tier 2
TraitStrength
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

Improved Mace

Tier 2
TraitStrength
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
CategoryPrimary · Physical

Improved Warhammer

Tier 2
TraitStrength
RangeMelee
Damaged12+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Heavy: -1 to Evasion

Improved Dagger

Tier 2
TraitFinesse
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
CategoryPrimary · Physical

Improved Quarterstaff

Tier 2
TraitInstinct
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Improved Cutlass

Tier 2
TraitPresence
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
CategoryPrimary · Physical

Improved Rapier

Tier 2
TraitPresence
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
CategoryPrimary · Physical
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Improved Halberd

Tier 2
TraitStrength
RangeVery Close
Damaged10+5 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Cumbersome: -1 to Finesse

Improved Spear

Tier 2
TraitFinesse
RangeVery Close
Damaged8+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Improved Shortbow

Tier 2
TraitAgility
RangeFar
Damaged6+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Improved Crossbow

Tier 2
TraitFinesse
RangeFar
Damaged6+4 phy
BurdenOne-Handed
CategoryPrimary · Physical

Improved Longbow

Tier 2
TraitAgility
RangeVery Far
Damaged8+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Cumbersome: -1 to Finesse

Gilded Falchion

Tier 2
TraitStrength
RangeMelee
Damaged10+4 phy
BurdenOne-Handed
CategoryPrimary · Physical
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Knuckle Blades

Tier 2
TraitStrength
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.

Urok Broadsword

Tier 2
TraitFinesse
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
CategoryPrimary · Physical
Deadly: When you deal Severe damage, the target must mark an additional HP.

Bladed Whip

Tier 2
TraitAgility
RangeVery Close
Damaged8+3 phy
BurdenOne-Handed
CategoryPrimary · Physical
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Steelforged Halberd

Tier 2
TraitStrength
RangeVery Close
Damaged8+4 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Scary: On a successful attack, the target must mark a Stress.

War Scythe

Tier 2
TraitFinesse
RangeVery Close
Damaged8+5 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Reliable: +1 to attack rolls

Blunderbuss

Tier 2
TraitFinesse
RangeClose
Damaged8+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Greatbow

Tier 2
TraitStrength
RangeFar
Damaged6+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Finehair Bow

Tier 2
TraitAgility
RangeVery Far
Damaged6+5 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Reliable: +1 to attack rolls

Improved Arcane Gauntlets

Tier 2
TraitStrength
RangeMelee
Damaged10+6 mag
BurdenTwo-Handed
CategoryPrimary · Magic

Improved Hallowed Axe

Tier 2
TraitStrength
RangeMelee
Damaged8+4 mag
BurdenOne-Handed
CategoryPrimary · Magic

Improved Glowing Rings

Tier 2
TraitAgility
RangeVery Close
Damaged10+5 mag
BurdenTwo-Handed
CategoryPrimary · Magic

Improved Hand Runes

Tier 2
TraitInstinct
RangeVery Close
Damaged10+3 mag
BurdenOne-Handed
CategoryPrimary · Magic

Improved Returning Blade

Tier 2
TraitFinesse
RangeClose
Damaged8+3 mag
BurdenOne-Handed
CategoryPrimary · Magic
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

Improved Shortstaff

Tier 2
TraitInstinct
RangeClose
Damaged8+4 mag
BurdenOne-Handed
CategoryPrimary · Magic

Improved Dualstaff

Tier 2
TraitInstinct
RangeFar
Damaged6+6 mag
BurdenTwo-Handed
CategoryPrimary · Magic

Improved Scepter

Tier 2
TraitPresence
RangeFar
Damaged6+3 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3.

Improved Wand

Tier 2
TraitKnowledge
RangeFar
Damaged6+4 mag
BurdenOne-Handed
CategoryPrimary · Magic

Improved Greatstaff

Tier 2
TraitKnowledge
RangeVery Far
Damaged6+3 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Ego Blade

Tier 2
TraitAgility
RangeMelee
Damaged12+4 mag
BurdenOne-Handed
CategoryPrimary · Magic
Pompous: You must have a Presence of 0 or lower to use this weapon.

Casting Sword

Tier 2
TraitStrength
RangeMelee
Damaged10+4 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3.

Devouring Dagger

Tier 2
TraitFinesse
RangeMelee
Damaged8+4 mag
BurdenOne-Handed
CategoryPrimary · Magic
Scary: On a successful attack, the target must mark a Stress.

Hammer of Exota

Tier 2
TraitInstinct
RangeMelee
Damaged8+6 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.

Yutari Bloodbow

Tier 2
TraitFinesse
RangeFar
Damaged6+4 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.

Elder Bow

Tier 2
TraitInstinct
RangeFar
Damaged6+4 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Scepter of Elias

Tier 2
TraitPresence
RangeFar
Damaged6+3 mag
BurdenOne-Handed
CategoryPrimary · Magic
Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.

Wand of Enthrallment

Tier 2
TraitPresence
RangeFar
Damaged6+4 mag
BurdenOne-Handed
CategoryPrimary · Magic
Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.

Keeper's Staff

Tier 2
TraitKnowledge
RangeFar
Damaged6+4 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Reliable: +1 to attack rolls

Improved Shortsword

Tier 2
TraitAgility
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
CategorySecondary · Physical
Paired: +3 to primary weapon damage to targets within Melee range

Improved Round Shield

Tier 2
TraitStrength
RangeMelee
Damaged4+2 phy
BurdenOne-Handed
CategorySecondary · Physical
Protective: +2 to Armor Score

Improved Tower Shield

Tier 2
TraitStrength
RangeMelee
Damaged6+2 phy
BurdenOne-Handed
CategorySecondary · Physical
Barrier: +3 to Armor Score; -1 to Evasion

Improved Small Dagger

Tier 2
TraitFinesse
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
CategorySecondary · Physical
Paired: +3 to primary weapon damage to targets within Melee range

Improved Whip

Tier 2
TraitPresence
RangeVery Close
Damaged6+2 phy
BurdenOne-Handed
CategorySecondary · Physical
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

Improved Grappler

Tier 2
TraitFinesse
RangeClose
Damaged6+2 phy
BurdenOne-Handed
CategorySecondary · Physical
Hooked: On a successful attack, you can pull the target into Melee range.

Improved Hand Crossbow

Tier 2
TraitFinesse
RangeFar
Damaged6+3 phy
BurdenOne-Handed
CategorySecondary · Physical

Spiked Shield

Tier 2
TraitStrength
RangeMelee
Damaged6+2 phy
BurdenOne-Handed
CategorySecondary · Physical
Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range

Parrying Dagger

Tier 2
TraitFinesse
RangeMelee
Damaged6+2 phy
BurdenOne-Handed
CategorySecondary · Physical
Parry: When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled.

Returning Axe

Tier 2
TraitAgility
RangeClose
Damaged6+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

Tier 3 (Levels 5–7)

Advanced Broadsword

Tier 3
TraitAgility
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
CategoryPrimary · Physical
Reliable: +1 to attack rolls

Advanced Longsword

Tier 3
TraitAgility
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Advanced Battleaxe

Tier 3
TraitStrength
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Advanced Greatsword

Tier 3
TraitStrength
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

Advanced Mace

Tier 3
TraitStrength
RangeMelee
Damaged8+7 phy
BurdenOne-Handed
CategoryPrimary · Physical

Advanced Warhammer

Tier 3
TraitStrength
RangeMelee
Damaged12+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Heavy: -1 to Evasion

Advanced Dagger

Tier 3
TraitFinesse
RangeMelee
Damaged8+7 phy
BurdenOne-Handed
CategoryPrimary · Physical

Advanced Quarterstaff

Tier 3
TraitInstinct
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Advanced Cutlass

Tier 3
TraitPresence
RangeMelee
Damaged8+7 phy
BurdenOne-Handed
CategoryPrimary · Physical

Advanced Rapier

Tier 3
TraitPresence
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
CategoryPrimary · Physical
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Advanced Halberd

Tier 3
TraitStrength
RangeVery Close
Damaged10+8 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Cumbersome: -1 to Finesse

Advanced Spear

Tier 3
TraitFinesse
RangeVery Close
Damaged8+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Advanced Shortbow

Tier 3
TraitAgility
RangeFar
Damaged6+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Advanced Crossbow

Tier 3
TraitFinesse
RangeFar
Damaged6+7 phy
BurdenOne-Handed
CategoryPrimary · Physical

Advanced Longbow

Tier 3
TraitAgility
RangeVery Far
Damaged8+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Cumbersome: -1 to Finesse

Flickerfly Blade

Tier 3
TraitAgility
RangeMelee
Damaged8+5 phy
BurdenOne-Handed
CategoryPrimary · Physical
Sharpwing: Gain a bonus to your damage rolls equal to your Agility.

Bravesword

Tier 3
TraitStrength
RangeMelee
Damaged12+7 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Brave: -1 to Evasion; +3 to Severe damage threshold

Hammer of Wrath

Tier 3
TraitStrength
RangeMelee
Damaged10+7 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.

Labrys Axe

Tier 3
TraitStrength
RangeMelee
Damaged10+7 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Protective: +1 to Armor Score

Meridian Cutlass

Tier 3
TraitPresence
RangeMelee
Damaged10+5 phy
BurdenOne-Handed
CategoryPrimary · Physical
Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.

Retractable Saber

Tier 3
TraitPresence
RangeMelee
Damaged10+7 phy
BurdenOne-Handed
CategoryPrimary · Physical
Retractable: The blade can be hidden in the hilt to avoid detection.

Double Flail

Tier 3
TraitAgility
RangeVery Close
Damaged10+8 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Talon Blades

Tier 3
TraitFinesse
RangeClose
Damaged10+7 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.

Black Powder Revolver

Tier 3
TraitFinesse
RangeFar
Damaged6+8 phy
BurdenOne-Handed
CategoryPrimary · Physical
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Spiked Bow

Tier 3
TraitAgility
RangeVery Far
Damaged6+7 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5.

Advanced Arcane Gauntlets

Tier 3
TraitStrength
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed
CategoryPrimary · Magic

Advanced Hallowed Axe

Tier 3
TraitStrength
RangeMelee
Damaged8+7 mag
BurdenOne-Handed
CategoryPrimary · Magic

Advanced Glowing Rings

Tier 3
TraitAgility
RangeVery Close
Damaged10+8 mag
BurdenTwo-Handed
CategoryPrimary · Magic

Advanced Hand Runes

Tier 3
TraitInstinct
RangeVery Close
Damaged10+6 mag
BurdenOne-Handed
CategoryPrimary · Magic

Advanced Returning Blade

Tier 3
TraitFinesse
RangeClose
Damaged8+6 mag
BurdenOne-Handed
CategoryPrimary · Magic
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

Advanced Shortstaff

Tier 3
TraitInstinct
RangeClose
Damaged8+7 mag
BurdenOne-Handed
CategoryPrimary · Magic

Advanced Dualstaff

Tier 3
TraitInstinct
RangeFar
Damaged6+9 mag
BurdenTwo-Handed
CategoryPrimary · Magic

Advanced Scepter

Tier 3
TraitPresence
RangeFar
Damaged6+6 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+4.

Advanced Wand

Tier 3
TraitKnowledge
RangeFar
Damaged6+7 mag
BurdenOne-Handed
CategoryPrimary · Magic

Advanced Greatstaff

Tier 3
TraitKnowledge
RangeVery Far
Damaged6+6 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Axe of Fortunis

Tier 3
TraitStrength
RangeMelee
Damaged10+8 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Lucky: On a failed attack, you can mark a Stress to reroll your attack.

Blessed Anlace

Tier 3
TraitInstinct
RangeMelee
Damaged10+6 mag
BurdenOne-Handed
CategoryPrimary · Magic
Healing: During downtime, automatically clear a Hit Point.

Ghostblade

Tier 3
TraitPresence
RangeMelee
Damaged10+7 phy or mag
BurdenOne-Handed
CategoryPrimary · Magic
Otherworldly: On a successful attack, you can deal physical or magic damage.

Runes of Ruination

Tier 3
TraitKnowledge
RangeVery Close
Damaged20+4 mag
BurdenOne-Handed
CategoryPrimary · Magic
Painful: Each time you make a successful attack, you must mark a Stress.

Widogast Pendant

Tier 3
TraitKnowledge
RangeClose
Damaged10+5 mag
BurdenOne-Handed
CategoryPrimary · Magic
Timebending: You choose the target of your attack after making your attack roll.

Gilded Bow

Tier 3
TraitFinesse
RangeFar
Damaged6+7 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Self-Correcting: When you roll a 1 on a damage die, it deals 6 damage instead.

Firestaff

Tier 3
TraitInstinct
RangeFar
Damaged6+7 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Burning: When you roll a 6 on a damage die, the target must mark a Stress.

Mage Orb

Tier 3
TraitKnowledge
RangeFar
Damaged6+7 mag
BurdenOne-Handed
CategoryPrimary · Magic
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Ilmari's Rifle

Tier 3
TraitFinesse
RangeVery Far
Damaged6+6 mag
BurdenOne-Handed
CategoryPrimary · Magic
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Advanced Shortsword

Tier 3
TraitAgility
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Paired: +4 to primary weapon damage to targets within Melee range

Advanced Round Shield

Tier 3
TraitStrength
RangeMelee
Damaged4+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Protective: +3 to Armor Score

Advanced Tower Shield

Tier 3
TraitStrength
RangeMelee
Damaged6+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Barrier: +4 to Armor Score; -1 to Evasion

Advanced Small Dagger

Tier 3
TraitFinesse
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Paired: +4 to primary weapon damage to targets within Melee range

Advanced Whip

Tier 3
TraitPresence
RangeVery Close
Damaged6+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

Advanced Grappler

Tier 3
TraitFinesse
RangeClose
Damaged6+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Hooked: On a successful attack, you can pull the target into Melee range.

Advanced Hand Crossbow

Tier 3
TraitFinesse
RangeFar
Damaged6+5 phy
BurdenOne-Handed
CategorySecondary · Physical

Buckler

Tier 3
TraitAgility
RangeMelee
Damaged4+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Score against the attack.

Powered Gauntlet

Tier 3
TraitKnowledge
RangeClose
Damaged6+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.

Hand Sling

Tier 3
TraitFinesse
RangeVery Far
Damaged6+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4.

Tier 4 (Levels 8–10)

Legendary Broadsword

Tier 4
TraitAgility
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
CategoryPrimary · Physical
Reliable: +1 to attack rolls

Legendary Longsword

Tier 4
TraitAgility
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Legendary Battleaxe

Tier 4
TraitStrength
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Legendary Greatsword

Tier 4
TraitStrength
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

Legendary Mace

Tier 4
TraitStrength
RangeMelee
Damaged8+10 phy
BurdenOne-Handed
CategoryPrimary · Physical

Legendary Warhammer

Tier 4
TraitStrength
RangeMelee
Damaged12+12 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Heavy: -1 to Evasion

Legendary Dagger

Tier 4
TraitFinesse
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
CategoryPrimary · Physical

Legendary Quarterstaff

Tier 4
TraitInstinct
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Legendary Cutlass

Tier 4
TraitPresence
RangeMelee
Damaged8+10 phy
BurdenOne-Handed
CategoryPrimary · Physical

Legendary Rapier

Tier 4
TraitPresence
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
CategoryPrimary · Physical
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Legendary Halberd

Tier 4
TraitStrength
RangeVery Close
Damaged10+11 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Cumbersome: -1 to Finesse

Legendary Spear

Tier 4
TraitFinesse
RangeVery Close
Damaged8+12 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Legendary Shortbow

Tier 4
TraitAgility
RangeFar
Damaged6+12 phy
BurdenTwo-Handed
CategoryPrimary · Physical

Legendary Crossbow

Tier 4
TraitFinesse
RangeFar
Damaged6+10 phy
BurdenOne-Handed
CategoryPrimary · Physical

Legendary Longbow

Tier 4
TraitAgility
RangeVery Far
Damaged8+12 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Cumbersome: -1 to Finesse

Dual-Ended Sword

Tier 4
TraitAgility
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Impact Gauntlet

Tier 4
TraitStrength
RangeMelee
Damaged10+11 phy
BurdenOne-Handed
CategoryPrimary · Physical
Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range.

Sledge Axe

Tier 4
TraitStrength
RangeMelee
Damaged12+13 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.

Curved Dagger

Tier 4
TraitFinesse
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
CategoryPrimary · Physical
Serrated: When you roll a 1 on a damage die, it deals 8 damage instead.

Extended Polearm

Tier 4
TraitFinesse
RangeVery Close
Damaged8+10 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Long: This weapon's attack targets all adversaries in a line within range.

Swinging Ropeblade

Tier 4
TraitPresence
RangeClose
Damaged8+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.

Ricochet Axes

Tier 4
TraitAgility
RangeFar
Damaged6+11 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack.

Aantari Bow

Tier 4
TraitFinesse
RangeFar
Damaged6+11 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Reliable: +1 to attack rolls

Hand Cannon

Tier 4
TraitFinesse
RangeVery Far
Damaged6+12 phy
BurdenOne-Handed
CategoryPrimary · Physical
Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again.

Legendary Arcane Gauntlets

Tier 4
TraitStrength
RangeMelee
Damaged10+12 mag
BurdenTwo-Handed
CategoryPrimary · Magic

Legendary Hallowed Axe

Tier 4
TraitStrength
RangeMelee
Damaged8+10 mag
BurdenOne-Handed
CategoryPrimary · Magic

Legendary Glowing Rings

Tier 4
TraitAgility
RangeVery Close
Damaged10+11 mag
BurdenTwo-Handed
CategoryPrimary · Magic

Legendary Hand Runes

Tier 4
TraitInstinct
RangeVery Close
Damaged10+9 mag
BurdenOne-Handed
CategoryPrimary · Magic

Legendary Returning Blade

Tier 4
TraitFinesse
RangeClose
Damaged8+9 mag
BurdenOne-Handed
CategoryPrimary · Magic
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

Legendary Shortstaff

Tier 4
TraitInstinct
RangeClose
Damaged8+10 mag
BurdenOne-Handed
CategoryPrimary · Magic

Legendary Dualstaff

Tier 4
TraitInstinct
RangeFar
Damaged8+12 mag
BurdenTwo-Handed
CategoryPrimary · Magic

Legendary Scepter

Tier 4
TraitPresence
RangeFar
Damaged6+9 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6.

Legendary Wand

Tier 4
TraitKnowledge
RangeFar
Damaged6+10 mag
BurdenOne-Handed
CategoryPrimary · Magic

Legendary Greatstaff

Tier 4
TraitKnowledge
RangeVery Far
Damaged6+9 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Sword of Light & Flame

Tier 4
TraitStrength
RangeMelee
Damaged10+11 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Hot: This weapon cuts through solid material.

Siphoning Gauntlets

Tier 4
TraitPresence
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.

Midas Scythe

Tier 4
TraitKnowledge
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.

Floating Bladeshards

Tier 4
TraitInstinct
RangeClose
Damaged8+9 mag
BurdenOne-Handed
CategoryPrimary · Magic
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Bloodstaff

Tier 4
TraitInstinct
RangeFar
Damaged20+7 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Painful: Each time you make a successful attack, you must mark a Stress.

Thistlebow

Tier 4
TraitInstinct
RangeFar
Damaged6+13 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Reliable: +1 to attack rolls

Wand of Essek

Tier 4
TraitKnowledge
RangeFar
Damaged8+13 mag
BurdenOne-Handed
CategoryPrimary · Magic
Timebending: You can choose the target of your attack after making your attack roll.

Magus Revolver

Tier 4
TraitFinesse
RangeVery Far
Damaged6+13 mag
BurdenOne-Handed
CategoryPrimary · Magic
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Fusion Gloves

Tier 4
TraitKnowledge
RangeVery Far
Damaged6+9 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Bonded: Gain a bonus to your damage rolls equal to your level.

Legendary Shortsword

Tier 4
TraitAgility
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
CategorySecondary · Physical
Paired: +5 to primary weapon damage to targets within Melee range

Legendary Round Shield

Tier 4
TraitStrength
RangeMelee
Damaged4+6 phy
BurdenOne-Handed
CategorySecondary · Physical
Protective: +4 to Armor Score

Legendary Tower Shield

Tier 4
TraitStrength
RangeMelee
Damaged6+6 phy
BurdenOne-Handed
CategorySecondary · Physical
Barrier: +5 to Armor Score; -1 to Evasion.

Legendary Small Dagger

Tier 4
TraitFinesse
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
CategorySecondary · Physical
Paired: +5 to primary weapon damage to targets within Melee range

Legendary Whip

Tier 4
TraitPresence
RangeVery Close
Damaged6+6 phy
BurdenOne-Handed
CategorySecondary · Physical
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

Legendary Grappler

Tier 4
TraitFinesse
RangeClose
Damaged6+6 phy
BurdenOne-Handed
CategorySecondary · Physical
Hooked: On a successful attack, you can pull the target into Melee range.

Legendary Hand Crossbow

Tier 4
TraitFinesse
RangeFar
Damaged6+7 phy
BurdenOne-Handed
CategorySecondary · Physical

Braveshield

Tier 4
TraitAgility
RangeMelee
Damaged4+6 phy
BurdenOne-Handed
CategorySecondary · Physical
Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage.

Knuckle Claws

Tier 4
TraitStrength
RangeMelee
Damaged6+8 phy
BurdenOne-Handed
CategorySecondary · Physical
Doubled Up: When you make an attack with your primary weapon, you can deal damage to another target within Melee range.

Primer Shard

Tier 4
TraitInstinct
RangeVery Close
Damaged4 phy
BurdenOne-Handed
CategorySecondary · Physical
Locked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds.