Equipment
Weapons
All 192 SRD weapons as cards. Weapon damage dice are rolled a number of times equal to your Proficiency; a two-handed weapon occupies both hands.
Nothing matches those filters.
Tier 1 (Level 1)
Broadsword
Tier 1TraitAgility
RangeMelee
Damaged8 phy
BurdenOne-Handed
CategoryPrimary · Physical
Reliable: +1 to attack rolls
Longsword
Tier 1TraitAgility
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Battleaxe
Tier 1TraitStrength
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Greatsword
Tier 1TraitStrength
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Mace
Tier 1TraitStrength
RangeMelee
Damaged8+1 phy
BurdenOne-Handed
CategoryPrimary · Physical
Warhammer
Tier 1TraitStrength
RangeMelee
Damaged12+3 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Heavy: -1 to Evasion
Dagger
Tier 1TraitFinesse
RangeMelee
Damaged8+1 phy
BurdenOne-Handed
CategoryPrimary · Physical
Quarterstaff
Tier 1TraitInstinct
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Cutlass
Tier 1TraitPresence
RangeMelee
Damaged8+1 phy
BurdenOne-Handed
CategoryPrimary · Physical
Rapier
Tier 1TraitPresence
RangeMelee
Damaged8 phy
BurdenOne-Handed
CategoryPrimary · Physical
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Halberd
Tier 1TraitStrength
RangeVery Close
Damaged10+2 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Cumbersome: -1 to Finesse
Spear
Tier 1TraitFinesse
RangeVery Close
Damaged8+3 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Shortbow
Tier 1TraitAgility
RangeFar
Damaged6+3 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Crossbow
Tier 1TraitFinesse
RangeFar
Damaged6+1 phy
BurdenOne-Handed
CategoryPrimary · Physical
Longbow
Tier 1TraitAgility
RangeVery Far
Damaged8+3 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Cumbersome: -1 to Finesse
Arcane Gauntlets
Tier 1TraitStrength
RangeMelee
Damaged10+3 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Hallowed Axe
Tier 1TraitStrength
RangeMelee
Damaged8+1 mag
BurdenOne-Handed
CategoryPrimary · Magic
Glowing Rings
Tier 1TraitAgility
RangeVery Close
Damaged10+2 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Hand Runes
Tier 1TraitInstinct
RangeVery Close
Damaged10 mag
BurdenOne-Handed
CategoryPrimary · Magic
Returning Blade
Tier 1TraitFinesse
RangeClose
Damaged8 mag
BurdenOne-Handed
CategoryPrimary · Magic
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Shortstaff
Tier 1TraitInstinct
RangeClose
Damaged8+1 mag
BurdenOne-Handed
CategoryPrimary · Magic
Dualstaff
Tier 1TraitInstinct
RangeFar
Damaged6+3 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Scepter
Tier 1TraitPresence
RangeFar
Damaged6 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8.
Wand
Tier 1TraitKnowledge
RangeFar
Damaged6+1 mag
BurdenOne-Handed
CategoryPrimary · Magic
Greatstaff
Tier 1TraitKnowledge
RangeVery Far
Damaged6 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Shortsword
Tier 1TraitAgility
RangeMelee
Damaged8 phy
BurdenOne-Handed
CategorySecondary · Physical
Paired: +2 to primary weapon damage to targets within Melee range
Round Shield
Tier 1TraitStrength
RangeMelee
Damaged4 phy
BurdenOne-Handed
CategorySecondary · Physical
Protective: +1 to Armor Score
Tower Shield
Tier 1TraitStrength
RangeMelee
Damaged6 phy
BurdenOne-Handed
CategorySecondary · Physical
Barrier: +2 to Armor Score; -1 to Evasion
Small Dagger
Tier 1TraitFinesse
RangeMelee
Damaged8 phy
BurdenOne-Handed
CategorySecondary · Physical
Paired: +2 to primary weapon damage to targets within Melee range
Whip
Tier 1TraitPresence
RangeVery Close
Damaged6 phy
BurdenOne-Handed
CategorySecondary · Physical
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Grappler
Tier 1TraitFinesse
RangeClose
Damaged6 phy
BurdenOne-Handed
CategorySecondary · Physical
Hooked: On a successful attack, you can pull the target into Melee range.
Hand Crossbow
Tier 1TraitFinesse
RangeFar
Damaged6+1 phy
BurdenOne-Handed
CategorySecondary · Physical
Tier 2 (Levels 2–4)
Improved Broadsword
Tier 2TraitAgility
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
CategoryPrimary · Physical
Reliable: +1 to attack rolls
Improved Longsword
Tier 2TraitAgility
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Improved Battleaxe
Tier 2TraitStrength
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Improved Greatsword
Tier 2TraitStrength
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Improved Mace
Tier 2TraitStrength
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
CategoryPrimary · Physical
Improved Warhammer
Tier 2TraitStrength
RangeMelee
Damaged12+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Heavy: -1 to Evasion
Improved Dagger
Tier 2TraitFinesse
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
CategoryPrimary · Physical
Improved Quarterstaff
Tier 2TraitInstinct
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Improved Cutlass
Tier 2TraitPresence
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
CategoryPrimary · Physical
Improved Rapier
Tier 2TraitPresence
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
CategoryPrimary · Physical
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Improved Halberd
Tier 2TraitStrength
RangeVery Close
Damaged10+5 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Cumbersome: -1 to Finesse
Improved Spear
Tier 2TraitFinesse
RangeVery Close
Damaged8+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Improved Shortbow
Tier 2TraitAgility
RangeFar
Damaged6+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Improved Crossbow
Tier 2TraitFinesse
RangeFar
Damaged6+4 phy
BurdenOne-Handed
CategoryPrimary · Physical
Improved Longbow
Tier 2TraitAgility
RangeVery Far
Damaged8+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Cumbersome: -1 to Finesse
Gilded Falchion
Tier 2TraitStrength
RangeMelee
Damaged10+4 phy
BurdenOne-Handed
CategoryPrimary · Physical
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Knuckle Blades
Tier 2TraitStrength
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
Urok Broadsword
Tier 2TraitFinesse
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
CategoryPrimary · Physical
Deadly: When you deal Severe damage, the target must mark an additional HP.
Bladed Whip
Tier 2TraitAgility
RangeVery Close
Damaged8+3 phy
BurdenOne-Handed
CategoryPrimary · Physical
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Steelforged Halberd
Tier 2TraitStrength
RangeVery Close
Damaged8+4 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Scary: On a successful attack, the target must mark a Stress.
War Scythe
Tier 2TraitFinesse
RangeVery Close
Damaged8+5 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Reliable: +1 to attack rolls
Blunderbuss
Tier 2TraitFinesse
RangeClose
Damaged8+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Greatbow
Tier 2TraitStrength
RangeFar
Damaged6+6 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Finehair Bow
Tier 2TraitAgility
RangeVery Far
Damaged6+5 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Reliable: +1 to attack rolls
Improved Arcane Gauntlets
Tier 2TraitStrength
RangeMelee
Damaged10+6 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Improved Hallowed Axe
Tier 2TraitStrength
RangeMelee
Damaged8+4 mag
BurdenOne-Handed
CategoryPrimary · Magic
Improved Glowing Rings
Tier 2TraitAgility
RangeVery Close
Damaged10+5 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Improved Hand Runes
Tier 2TraitInstinct
RangeVery Close
Damaged10+3 mag
BurdenOne-Handed
CategoryPrimary · Magic
Improved Returning Blade
Tier 2TraitFinesse
RangeClose
Damaged8+3 mag
BurdenOne-Handed
CategoryPrimary · Magic
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Improved Shortstaff
Tier 2TraitInstinct
RangeClose
Damaged8+4 mag
BurdenOne-Handed
CategoryPrimary · Magic
Improved Dualstaff
Tier 2TraitInstinct
RangeFar
Damaged6+6 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Improved Scepter
Tier 2TraitPresence
RangeFar
Damaged6+3 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3.
Improved Wand
Tier 2TraitKnowledge
RangeFar
Damaged6+4 mag
BurdenOne-Handed
CategoryPrimary · Magic
Improved Greatstaff
Tier 2TraitKnowledge
RangeVery Far
Damaged6+3 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Ego Blade
Tier 2TraitAgility
RangeMelee
Damaged12+4 mag
BurdenOne-Handed
CategoryPrimary · Magic
Pompous: You must have a Presence of 0 or lower to use this weapon.
Casting Sword
Tier 2TraitStrength
RangeMelee
Damaged10+4 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3.
Devouring Dagger
Tier 2TraitFinesse
RangeMelee
Damaged8+4 mag
BurdenOne-Handed
CategoryPrimary · Magic
Scary: On a successful attack, the target must mark a Stress.
Hammer of Exota
Tier 2TraitInstinct
RangeMelee
Damaged8+6 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.
Yutari Bloodbow
Tier 2TraitFinesse
RangeFar
Damaged6+4 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
Elder Bow
Tier 2TraitInstinct
RangeFar
Damaged6+4 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Scepter of Elias
Tier 2TraitPresence
RangeFar
Damaged6+3 mag
BurdenOne-Handed
CategoryPrimary · Magic
Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.
Wand of Enthrallment
Tier 2TraitPresence
RangeFar
Damaged6+4 mag
BurdenOne-Handed
CategoryPrimary · Magic
Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.
Keeper's Staff
Tier 2TraitKnowledge
RangeFar
Damaged6+4 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Reliable: +1 to attack rolls
Improved Shortsword
Tier 2TraitAgility
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
CategorySecondary · Physical
Paired: +3 to primary weapon damage to targets within Melee range
Improved Round Shield
Tier 2TraitStrength
RangeMelee
Damaged4+2 phy
BurdenOne-Handed
CategorySecondary · Physical
Protective: +2 to Armor Score
Improved Tower Shield
Tier 2TraitStrength
RangeMelee
Damaged6+2 phy
BurdenOne-Handed
CategorySecondary · Physical
Barrier: +3 to Armor Score; -1 to Evasion
Improved Small Dagger
Tier 2TraitFinesse
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
CategorySecondary · Physical
Paired: +3 to primary weapon damage to targets within Melee range
Improved Whip
Tier 2TraitPresence
RangeVery Close
Damaged6+2 phy
BurdenOne-Handed
CategorySecondary · Physical
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Improved Grappler
Tier 2TraitFinesse
RangeClose
Damaged6+2 phy
BurdenOne-Handed
CategorySecondary · Physical
Hooked: On a successful attack, you can pull the target into Melee range.
Improved Hand Crossbow
Tier 2TraitFinesse
RangeFar
Damaged6+3 phy
BurdenOne-Handed
CategorySecondary · Physical
Spiked Shield
Tier 2TraitStrength
RangeMelee
Damaged6+2 phy
BurdenOne-Handed
CategorySecondary · Physical
Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range
Parrying Dagger
Tier 2TraitFinesse
RangeMelee
Damaged6+2 phy
BurdenOne-Handed
CategorySecondary · Physical
Parry: When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled.
Returning Axe
Tier 2TraitAgility
RangeClose
Damaged6+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Tier 3 (Levels 5–7)
Advanced Broadsword
Tier 3TraitAgility
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
CategoryPrimary · Physical
Reliable: +1 to attack rolls
Advanced Longsword
Tier 3TraitAgility
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Advanced Battleaxe
Tier 3TraitStrength
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Advanced Greatsword
Tier 3TraitStrength
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Advanced Mace
Tier 3TraitStrength
RangeMelee
Damaged8+7 phy
BurdenOne-Handed
CategoryPrimary · Physical
Advanced Warhammer
Tier 3TraitStrength
RangeMelee
Damaged12+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Heavy: -1 to Evasion
Advanced Dagger
Tier 3TraitFinesse
RangeMelee
Damaged8+7 phy
BurdenOne-Handed
CategoryPrimary · Physical
Advanced Quarterstaff
Tier 3TraitInstinct
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Advanced Cutlass
Tier 3TraitPresence
RangeMelee
Damaged8+7 phy
BurdenOne-Handed
CategoryPrimary · Physical
Advanced Rapier
Tier 3TraitPresence
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
CategoryPrimary · Physical
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Advanced Halberd
Tier 3TraitStrength
RangeVery Close
Damaged10+8 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Cumbersome: -1 to Finesse
Advanced Spear
Tier 3TraitFinesse
RangeVery Close
Damaged8+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Advanced Shortbow
Tier 3TraitAgility
RangeFar
Damaged6+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Advanced Crossbow
Tier 3TraitFinesse
RangeFar
Damaged6+7 phy
BurdenOne-Handed
CategoryPrimary · Physical
Advanced Longbow
Tier 3TraitAgility
RangeVery Far
Damaged8+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Cumbersome: -1 to Finesse
Flickerfly Blade
Tier 3TraitAgility
RangeMelee
Damaged8+5 phy
BurdenOne-Handed
CategoryPrimary · Physical
Sharpwing: Gain a bonus to your damage rolls equal to your Agility.
Bravesword
Tier 3TraitStrength
RangeMelee
Damaged12+7 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Brave: -1 to Evasion; +3 to Severe damage threshold
Hammer of Wrath
Tier 3TraitStrength
RangeMelee
Damaged10+7 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.
Labrys Axe
Tier 3TraitStrength
RangeMelee
Damaged10+7 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Protective: +1 to Armor Score
Meridian Cutlass
Tier 3TraitPresence
RangeMelee
Damaged10+5 phy
BurdenOne-Handed
CategoryPrimary · Physical
Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.
Retractable Saber
Tier 3TraitPresence
RangeMelee
Damaged10+7 phy
BurdenOne-Handed
CategoryPrimary · Physical
Retractable: The blade can be hidden in the hilt to avoid detection.
Double Flail
Tier 3TraitAgility
RangeVery Close
Damaged10+8 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Talon Blades
Tier 3TraitFinesse
RangeClose
Damaged10+7 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
Black Powder Revolver
Tier 3TraitFinesse
RangeFar
Damaged6+8 phy
BurdenOne-Handed
CategoryPrimary · Physical
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Spiked Bow
Tier 3TraitAgility
RangeVery Far
Damaged6+7 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5.
Advanced Arcane Gauntlets
Tier 3TraitStrength
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Advanced Hallowed Axe
Tier 3TraitStrength
RangeMelee
Damaged8+7 mag
BurdenOne-Handed
CategoryPrimary · Magic
Advanced Glowing Rings
Tier 3TraitAgility
RangeVery Close
Damaged10+8 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Advanced Hand Runes
Tier 3TraitInstinct
RangeVery Close
Damaged10+6 mag
BurdenOne-Handed
CategoryPrimary · Magic
Advanced Returning Blade
Tier 3TraitFinesse
RangeClose
Damaged8+6 mag
BurdenOne-Handed
CategoryPrimary · Magic
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Advanced Shortstaff
Tier 3TraitInstinct
RangeClose
Damaged8+7 mag
BurdenOne-Handed
CategoryPrimary · Magic
Advanced Dualstaff
Tier 3TraitInstinct
RangeFar
Damaged6+9 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Advanced Scepter
Tier 3TraitPresence
RangeFar
Damaged6+6 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+4.
Advanced Wand
Tier 3TraitKnowledge
RangeFar
Damaged6+7 mag
BurdenOne-Handed
CategoryPrimary · Magic
Advanced Greatstaff
Tier 3TraitKnowledge
RangeVery Far
Damaged6+6 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Axe of Fortunis
Tier 3TraitStrength
RangeMelee
Damaged10+8 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Lucky: On a failed attack, you can mark a Stress to reroll your attack.
Blessed Anlace
Tier 3TraitInstinct
RangeMelee
Damaged10+6 mag
BurdenOne-Handed
CategoryPrimary · Magic
Healing: During downtime, automatically clear a Hit Point.
Ghostblade
Tier 3TraitPresence
RangeMelee
Damaged10+7 phy or mag
BurdenOne-Handed
CategoryPrimary · Magic
Otherworldly: On a successful attack, you can deal physical or magic damage.
Runes of Ruination
Tier 3TraitKnowledge
RangeVery Close
Damaged20+4 mag
BurdenOne-Handed
CategoryPrimary · Magic
Painful: Each time you make a successful attack, you must mark a Stress.
Widogast Pendant
Tier 3TraitKnowledge
RangeClose
Damaged10+5 mag
BurdenOne-Handed
CategoryPrimary · Magic
Timebending: You choose the target of your attack after making your attack roll.
Gilded Bow
Tier 3TraitFinesse
RangeFar
Damaged6+7 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Self-Correcting: When you roll a 1 on a damage die, it deals 6 damage instead.
Firestaff
Tier 3TraitInstinct
RangeFar
Damaged6+7 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Burning: When you roll a 6 on a damage die, the target must mark a Stress.
Mage Orb
Tier 3TraitKnowledge
RangeFar
Damaged6+7 mag
BurdenOne-Handed
CategoryPrimary · Magic
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Ilmari's Rifle
Tier 3TraitFinesse
RangeVery Far
Damaged6+6 mag
BurdenOne-Handed
CategoryPrimary · Magic
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Advanced Shortsword
Tier 3TraitAgility
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Paired: +4 to primary weapon damage to targets within Melee range
Advanced Round Shield
Tier 3TraitStrength
RangeMelee
Damaged4+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Protective: +3 to Armor Score
Advanced Tower Shield
Tier 3TraitStrength
RangeMelee
Damaged6+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Barrier: +4 to Armor Score; -1 to Evasion
Advanced Small Dagger
Tier 3TraitFinesse
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Paired: +4 to primary weapon damage to targets within Melee range
Advanced Whip
Tier 3TraitPresence
RangeVery Close
Damaged6+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Advanced Grappler
Tier 3TraitFinesse
RangeClose
Damaged6+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Hooked: On a successful attack, you can pull the target into Melee range.
Advanced Hand Crossbow
Tier 3TraitFinesse
RangeFar
Damaged6+5 phy
BurdenOne-Handed
CategorySecondary · Physical
Buckler
Tier 3TraitAgility
RangeMelee
Damaged4+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Score against the attack.
Powered Gauntlet
Tier 3TraitKnowledge
RangeClose
Damaged6+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.
Hand Sling
Tier 3TraitFinesse
RangeVery Far
Damaged6+4 phy
BurdenOne-Handed
CategorySecondary · Physical
Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4.
Tier 4 (Levels 8–10)
Legendary Broadsword
Tier 4TraitAgility
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
CategoryPrimary · Physical
Reliable: +1 to attack rolls
Legendary Longsword
Tier 4TraitAgility
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Legendary Battleaxe
Tier 4TraitStrength
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Legendary Greatsword
Tier 4TraitStrength
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Legendary Mace
Tier 4TraitStrength
RangeMelee
Damaged8+10 phy
BurdenOne-Handed
CategoryPrimary · Physical
Legendary Warhammer
Tier 4TraitStrength
RangeMelee
Damaged12+12 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Heavy: -1 to Evasion
Legendary Dagger
Tier 4TraitFinesse
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
CategoryPrimary · Physical
Legendary Quarterstaff
Tier 4TraitInstinct
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Legendary Cutlass
Tier 4TraitPresence
RangeMelee
Damaged8+10 phy
BurdenOne-Handed
CategoryPrimary · Physical
Legendary Rapier
Tier 4TraitPresence
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
CategoryPrimary · Physical
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Legendary Halberd
Tier 4TraitStrength
RangeVery Close
Damaged10+11 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Cumbersome: -1 to Finesse
Legendary Spear
Tier 4TraitFinesse
RangeVery Close
Damaged8+12 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Legendary Shortbow
Tier 4TraitAgility
RangeFar
Damaged6+12 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Legendary Crossbow
Tier 4TraitFinesse
RangeFar
Damaged6+10 phy
BurdenOne-Handed
CategoryPrimary · Physical
Legendary Longbow
Tier 4TraitAgility
RangeVery Far
Damaged8+12 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Cumbersome: -1 to Finesse
Dual-Ended Sword
Tier 4TraitAgility
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Impact Gauntlet
Tier 4TraitStrength
RangeMelee
Damaged10+11 phy
BurdenOne-Handed
CategoryPrimary · Physical
Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range.
Sledge Axe
Tier 4TraitStrength
RangeMelee
Damaged12+13 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.
Curved Dagger
Tier 4TraitFinesse
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
CategoryPrimary · Physical
Serrated: When you roll a 1 on a damage die, it deals 8 damage instead.
Extended Polearm
Tier 4TraitFinesse
RangeVery Close
Damaged8+10 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Long: This weapon's attack targets all adversaries in a line within range.
Swinging Ropeblade
Tier 4TraitPresence
RangeClose
Damaged8+9 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.
Ricochet Axes
Tier 4TraitAgility
RangeFar
Damaged6+11 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack.
Aantari Bow
Tier 4TraitFinesse
RangeFar
Damaged6+11 phy
BurdenTwo-Handed
CategoryPrimary · Physical
Reliable: +1 to attack rolls
Hand Cannon
Tier 4TraitFinesse
RangeVery Far
Damaged6+12 phy
BurdenOne-Handed
CategoryPrimary · Physical
Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again.
Legendary Arcane Gauntlets
Tier 4TraitStrength
RangeMelee
Damaged10+12 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Legendary Hallowed Axe
Tier 4TraitStrength
RangeMelee
Damaged8+10 mag
BurdenOne-Handed
CategoryPrimary · Magic
Legendary Glowing Rings
Tier 4TraitAgility
RangeVery Close
Damaged10+11 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Legendary Hand Runes
Tier 4TraitInstinct
RangeVery Close
Damaged10+9 mag
BurdenOne-Handed
CategoryPrimary · Magic
Legendary Returning Blade
Tier 4TraitFinesse
RangeClose
Damaged8+9 mag
BurdenOne-Handed
CategoryPrimary · Magic
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Legendary Shortstaff
Tier 4TraitInstinct
RangeClose
Damaged8+10 mag
BurdenOne-Handed
CategoryPrimary · Magic
Legendary Dualstaff
Tier 4TraitInstinct
RangeFar
Damaged8+12 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Legendary Scepter
Tier 4TraitPresence
RangeFar
Damaged6+9 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6.
Legendary Wand
Tier 4TraitKnowledge
RangeFar
Damaged6+10 mag
BurdenOne-Handed
CategoryPrimary · Magic
Legendary Greatstaff
Tier 4TraitKnowledge
RangeVery Far
Damaged6+9 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Sword of Light & Flame
Tier 4TraitStrength
RangeMelee
Damaged10+11 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Hot: This weapon cuts through solid material.
Siphoning Gauntlets
Tier 4TraitPresence
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.
Midas Scythe
Tier 4TraitKnowledge
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.
Floating Bladeshards
Tier 4TraitInstinct
RangeClose
Damaged8+9 mag
BurdenOne-Handed
CategoryPrimary · Magic
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Bloodstaff
Tier 4TraitInstinct
RangeFar
Damaged20+7 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Painful: Each time you make a successful attack, you must mark a Stress.
Thistlebow
Tier 4TraitInstinct
RangeFar
Damaged6+13 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Reliable: +1 to attack rolls
Wand of Essek
Tier 4TraitKnowledge
RangeFar
Damaged8+13 mag
BurdenOne-Handed
CategoryPrimary · Magic
Timebending: You can choose the target of your attack after making your attack roll.
Magus Revolver
Tier 4TraitFinesse
RangeVery Far
Damaged6+13 mag
BurdenOne-Handed
CategoryPrimary · Magic
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Fusion Gloves
Tier 4TraitKnowledge
RangeVery Far
Damaged6+9 mag
BurdenTwo-Handed
CategoryPrimary · Magic
Bonded: Gain a bonus to your damage rolls equal to your level.
Legendary Shortsword
Tier 4TraitAgility
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
CategorySecondary · Physical
Paired: +5 to primary weapon damage to targets within Melee range
Legendary Round Shield
Tier 4TraitStrength
RangeMelee
Damaged4+6 phy
BurdenOne-Handed
CategorySecondary · Physical
Protective: +4 to Armor Score
Legendary Tower Shield
Tier 4TraitStrength
RangeMelee
Damaged6+6 phy
BurdenOne-Handed
CategorySecondary · Physical
Barrier: +5 to Armor Score; -1 to Evasion.
Legendary Small Dagger
Tier 4TraitFinesse
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
CategorySecondary · Physical
Paired: +5 to primary weapon damage to targets within Melee range
Legendary Whip
Tier 4TraitPresence
RangeVery Close
Damaged6+6 phy
BurdenOne-Handed
CategorySecondary · Physical
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Legendary Grappler
Tier 4TraitFinesse
RangeClose
Damaged6+6 phy
BurdenOne-Handed
CategorySecondary · Physical
Hooked: On a successful attack, you can pull the target into Melee range.
Legendary Hand Crossbow
Tier 4TraitFinesse
RangeFar
Damaged6+7 phy
BurdenOne-Handed
CategorySecondary · Physical
Braveshield
Tier 4TraitAgility
RangeMelee
Damaged4+6 phy
BurdenOne-Handed
CategorySecondary · Physical
Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage.
Knuckle Claws
Tier 4TraitStrength
RangeMelee
Damaged6+8 phy
BurdenOne-Handed
CategorySecondary · Physical
Doubled Up: When you make an attack with your primary weapon, you can deal damage to another target within Melee range.
Primer Shard
Tier 4TraitInstinct
RangeVery Close
Damaged4 phy
BurdenOne-Handed
CategorySecondary · Physical
Locked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds.