Codex Domain
Bard · Wizard
Level 1
Book of Ava
Book of Illiat
Book of Tyfar
Level 2
Book of Sitil
Book of Vagras
Level 3
Book of Korvax
Book of Norai
Level 4
Book of Exota
Book of Grynn
Level 5
Manifest Wall
Make a Spellcast Roll (15). Once per rest on a success, spend a Hope to create a temporary magical wall between two points within Far range. It can be up to 50 feet high and form at any angle. Creatures or objects in its path are shunted to a side of your choice. The wall stays up until your next rest or you cast Manifest Wall again.
Teleport
Once per long rest, you can instantly teleport yourself and any number of willing targets within Close range to a place you've been before. Choose one of the following options, then make a Spellcast Roll (16):
• If you know the place very well, gain a +3 bonus.
• If you've visited the place frequently, gain a +1 bonus.
• If you've visited the place infrequently, gain no modifier.
• If you've only been there once, gain a -2 penalty.
On a success, you appear where you were intending to go. On a failure, you appear off course, with the range of failure determining how far off course.
Level 6
Banish
Make a Spellcast Roll against a target within Close range. On a success, roll a number of d20s equal to your Spellcast trait. The target must make a reaction roll with a Difficulty equal to your highest result. On a success, the target must mark a Stress but isn't banished. Once per rest on a failure, they are banished from this realm.
When the PCs roll with Fear, the Difficulty gains a -1 penalty and the target makes another reaction roll. On a success, they return from banishment.
Sigil of Retribution
Mark an adversary within Close range with a sigil of retribution. The GM gains a Fear. When the marked adversary deals damage to you or your allies, place a d8 on this card. You can hold a number of d8s equal to your level. When you successfully attack the marked adversary, roll the dice on this card and add the total to your damage roll, then clear the dice. This effect ends when the marked adversary is defeated or you cast Sigil of Retribution again.
Level 7
Book of Homet
Codex-Touched
When 4 or more of the domain cards in your loadout are from the Codex domain, gain the following benefits:
• You can mark a Stress to add your Proficiency to a Spellcast Roll.
• Once per rest, replace this card with any card from your vault without paying its Recall Cost.
Level 8
Book of Vyola
Safe Haven
When you have a few minutes of calm to focus, you can spend 2 Hope to summon your Safe Haven, a large interdimensional home where you and your allies can take shelter. When you do, a magical door appears somewhere within Close range. Only creatures of your choice can enter. Once inside, you can make the entrance invisible. You and anyone else inside can always exit. Once you leave, the doorway must be summoned again.
When you take a rest within your own Safe Haven, you can choose an additional downtime move.
Level 9
Book of Ronin
Disintegration Wave
Make a Spellcast Roll (18). Once per long rest on a success, the GM tells you which adversaries within Far range have a Difficulty of 18 or lower. Mark a Stress for each one you wish to hit with this spell. They are killed and can't come back to life by any means.
Level 10
Book of Yarrow
Transcendent Union
Once per long rest, spend 5 Hope to cast this spell on two or more willing creatures. Until your next rest, when a creature connected by this union would mark Stress or Hit Points, the connected creatures can choose who marks it.