Blade Domain

Guardian · Warrior
Level 1

Get Back Up

Level 1 · Ability · Recall Cost: 1

When you take Severe damage, you can mark a Stress to reduce the severity by one threshold.

Not Good Enough

Level 1 · Ability · Recall Cost: 1

When you roll your damage dice, you can reroll any 1s or 2s.

Whirlwind

Level 1 · Ability · Recall Cost: 0

When you make a successful attack against a target within Very Close range, you can spend a Hope to use the attack against all other targets within Very Close range. All additional adversaries you succeed against with this ability take half damage.

Level 2

A Soldier's Bond

Level 2 · Ability · Recall Cost: 1

Once per long rest, when you compliment someone or ask them about something they're good at, you can both gain 3 Hope.

Reckless

Level 2 · Ability · Recall Cost: 1

Mark a Stress to gain advantage on an attack.

Level 3

Scramble

Level 3 · Ability · Recall Cost: 1

Once per rest, when a creature within Melee range would deal damage to you, you can avoid the attack and safely move out of Melee range of the enemy.

Versatile Fighter

Level 3 · Ability · Recall Cost: 1

You can use a different character trait for an equipped weapon, rather than the trait the weapon calls for.

When you deal damage, you can mark a Stress to use the maximum result of one of your damage dice instead of rolling it.

Level 4

Deadly Focus

Level 4 · Ability · Recall Cost: 2

Once per rest, you can apply all your focus toward a target of your choice. Until you attack another creature, you defeat the target, or the battle ends, gain a +1 bonus to your Proficiency.

Fortified Armor

Level 4 · Ability · Recall Cost: 0

While you are wearing armor, gain a +2 bonus to your damage thresholds.

Level 5

Champion's Edge

Level 5 · Ability · Recall Cost: 1

When you critically succeed on an attack, you can spend up to 3 Hope and choose one of the following options for each Hope spent:

• You clear a Hit Point.

• You clear an Armor Slot.

• The target must mark an additional Hit Point.

You can't choose the same option more than once.

Vitality

Level 5 · Ability · Recall Cost: 0

When you choose this card, permanently gain two of the following benefits:

• One Stress slot

• One Hit Point slot

• +2 bonus to your damage thresholds

Then place this card in your vault permanently.

Level 6

Battle-Hardened

Level 6 · Ability · Recall Cost: 2

Once per long rest when you would make a Death Move, you can spend a Hope to clear a Hit Point instead.

Rage Up

Level 6 · Ability · Recall Cost: 1

Before you make an attack, you can mark a Stress to gain a bonus to your damage roll equal to twice your Strength.

You can Rage Up twice per attack.

Level 7

Blade-Touched

Level 7 · Ability · Recall Cost: 1

When 4 or more of the domain cards in your loadout are from the Blade domain, gain the following benefits:

• +2 bonus to your attack rolls

• +4 bonus to your Severe damage threshold

Glancing Blow

Level 7 · Ability · Recall Cost: 1

When you fail an attack, you can mark a Stress to deal weapon damage using half your Proficiency.

Level 8

Battle Cry

Level 8 · Ability · Recall Cost: 2

Once per long rest, while you're charging into danger, you can muster a rousing call that inspires your allies. All allies who can hear you each clear a Stress and gain a Hope. Additionally, your allies gain advantage on attack rolls until you or an ally rolls a failure with Fear.

Frenzy

Level 8 · Ability · Recall Cost: 3

Once per long rest, you can go into a Frenzy until there are no more adversaries within sight.

While Frenzied, you can't use Armor Slots, and you gain a +10 bonus to your damage rolls and a +8 bonus to your Severe damage threshold.

Level 9

Gore and Glory

Level 9 · Ability · Recall Cost: 2

When you critically succeed on a weapon attack, gain an additional Hope or clear an additional Stress.

Additionally, when you deal enough damage to defeat an enemy, gain a Hope or clear a Stress.

Reaper's Strike

Level 9 · Ability · Recall Cost: 3

Once per long rest, spend a Hope to make an attack roll. The GM tells you which targets within range it would succeed against. Choose one of these targets and force them to mark 5 Hit Points.

Level 10

Battle Monster

Level 10 · Ability · Recall Cost: 0

When you make a successful attack against an adversary, you can mark 4 Stress to force the target to mark a number of Hit Points equal to the number of Hit Points you currently have marked instead of rolling for damage.

Onslaught

Level 10 · Ability · Recall Cost: 3

When you successfully make an attack with your weapon, you never deal damage beneath a target's Major damage threshold (the target always marks a minimum of 2 Hit Points).

Additionally, when a creature within your weapon's range deals damage to an ally with an attack that doesn't include you, you can mark a Stress to force them to make a Reaction Roll (15).

On a failure, the target must mark a Hit Point.